Search our client documentation below, optionally filtered by one or more systems.
Search Documentation
Search Documentation
LS-DYNA is a general purpose finite element code for simulating complex structural problems, specializing in nonlinear, transient dynamic problems using explicit integration. LS-DYNA is one of the codes developed at Livermore Software Technology Corporation (LSTC).
The Large-scale Atomic/Molecular Massively Parallel Simulator (LAMMPS) is a classical molecular dynamics code designed for high-performance simulation of large atomistic systems. LAMMPS generally scales well on OSC platforms, provides a variety of modeling techniques, and offers GPU accelerated computation.
Please see the slurm migration pages for information about how to convert commands.
Batch processing
Efficiently using computing resources at OSC requires using the batch processing system. Batch processing refers to submitting requests to the system to use computing resources.
HDF5 is a general purpose library and file format for storing scientific data. HDF5 can store two primary objects: datasets and groups. A dataset is essentially a multidimensional array of data elements, and a group is a structure for organizing objects in an HDF5 file. Using these two basic objects, one can create and store almost any kind of scientific data structure, such as images, arrays of vectors, and structured and unstructured grids.
GROMACS is a versatile package of molecular dynamics simulation programs. It is primarily designed for biochemical molecules, but it has also been used on non-biological systems. GROMACS generally scales well on OSC platforms. Starting with version 4.6 GROMACS includes GPU acceleration.
The only access to significant resources on the HPC machines is through the batch process.
Oakley is an HP-built, Intel® Xeon® processor-based supercomputer, featuring more cores (8,328) on half as many nodes (694) as the center’s former flagship system, the IBM Opteron 1350 Glenn Cluster. The Oakley Cluster can achieve 88 teraflops, tech-speak for performing 88 trillion floating point operations per second, or, with acceleration from 128 NVIDIA® Tesla graphic processing units (GPUs), a total peak performance of just over 154 teraflops.